# Microsoft Developer Studio Project File - Name="LevelEdit" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=LevelEdit - Win32 ProfileE !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "LevelEdit.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "LevelEdit.mak" CFG="LevelEdit - Win32 ProfileE" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "LevelEdit - Win32 DebugE" (based on "Win32 (x86) Application") !MESSAGE "LevelEdit - Win32 ProfileE" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Commando/Code/Tools/LevelEdit", LDKBAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "LevelEdit - Win32 DebugE" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugE" # PROP BASE Intermediate_Dir "DebugE" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugE" # PROP Intermediate_Dir "DebugE" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\srsdk1x\include" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\wwctrl" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /D "_DEBUG" /D "WWDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # SUBTRACT BASE CPP /Gf /Fr # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\wwui" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\srsdk1x\include" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /I "..\..\NvDXTLib\Inc" /I "..\..\directX\include" /D "_DEBUG" /D "WWDEBUG" /D "WIN32" /D "_WINDOWS" /D "PARAM_EDITING_ON" /Yu"stdafx.h" /FD /c # 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SUBTRACT LINK32 /incremental:no /nodefaultlib !ELSEIF "$(CFG)" == "LevelEdit - Win32 ProfileE" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ProfileE" # PROP BASE Intermediate_Dir "ProfileE" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "ProfileE" # PROP Intermediate_Dir "ProfileE" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /Zi /O2 /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\srsdk1x\include" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\wwctrl" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /D "NDEBUG" /D "WWDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\..\wwui" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\srsdk1x\include" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /I "..\..\NvDXTLib\Inc" /I "..\..\directX\include" /D "NDEBUG" /D "WWDEBUG" /D "WIN32" /D "_WINDOWS" /D "PARAM_EDITING_ON" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 wwctrl.lib sr.lib imagehlp.lib wwtranslatedb.lib wwnet.lib ws2_32.lib combat.lib wwaudio.lib ..\..\miles6\lib\win\mss32.lib wwdebug.lib wwmath.lib ww3d.lib wwphys.lib wwlib.lib winmm.lib vfw32.lib wwutil.lib wwsaveload.lib "..\..\Graphics APIs\directx\lib\dinput.lib" "..\..\Graphics APIs\directx\lib\dxguid.lib" /nologo /subsystem:windows /profile /map:"Run/LevelEdit.map" /debug /machine:I386 /nodefaultlib:"libcd" /out:"Run\LevelEdit.exe" /libpath:"..\..\Libs\profile" /libpath:"..\..\srsdk1x\msvc6\lib\release" # SUBTRACT BASE LINK32 /nodefaultlib # ADD LINK32 combate.lib ww3d2e.lib wwbitpack.lib imagehlp.lib wwtranslatedb.lib wwnet.lib ws2_32.lib wwaudioe.lib ..\..\miles6\lib\win\mss32.lib wwdebuge.lib wwmath.lib wwphyse.lib wwlib.lib winmm.lib vfw32.lib wwutil.lib wwsaveloade.lib d3dx8.lib d3d8.lib dxguid.lib dinput8.lib NvDXTLib.lib version.lib wwui.lib shlwapi.lib /nologo /subsystem:windows /profile /map:"..\..\..\Run\LevelEdit.map" /debug /machine:I386 /out:"..\..\..\Run\LevelEdit.exe" /libpath:"..\..\Libs\profile" /libpath:"..\..\directX\lib" /libpath:"..\..\NvDXTLib\Lib" # 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