/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#if !defined(AFX_LIGHTAMBIENTFORMCLASS_H__11C18BF8_759F_11D2_9FD0_00104B791122__INCLUDED_)
#define AFX_LIGHTAMBIENTFORMCLASS_H__11C18BF8_759F_11D2_9FD0_00104B791122__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// LightAmbientFormClass.h : header file
//
#ifndef __AFXEXT_H__
#include
#endif
#include "DockableForm.H"
#include "resource.h"
/////////////////////////////////////////////////////////////////
//
// LightAmbientFormClass
//
class LightAmbientFormClass : public DockableFormClass
{
public:
LightAmbientFormClass (void);
virtual ~LightAmbientFormClass (void);
// Form Data
public:
//{{AFX_DATA(LightAmbientFormClass)
enum { IDD = IDD_LIGHT_AMBIENT_DIALOG };
//}}AFX_DATA
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(LightAmbientFormClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
//{{AFX_MSG(LightAmbientFormClass)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
///////////////////////////////////////////////////////
//
// Public methods
//
void HandleInitDialog (void);
void Update_Settings (void);
private:
///////////////////////////////////////////////////////
//
// Private member data
//
int m_InitialRed;
int m_InitialGreen;
int m_InitialBlue;
HWND m_ColorForm;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LIGHTAMBIENTFORMCLASS_H__11C18BF8_759F_11D2_9FD0_00104B791122__INCLUDED_)