/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_LIGHTAMBIENTFORMCLASS_H__11C18BF8_759F_11D2_9FD0_00104B791122__INCLUDED_) #define AFX_LIGHTAMBIENTFORMCLASS_H__11C18BF8_759F_11D2_9FD0_00104B791122__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // LightAmbientFormClass.h : header file // #ifndef __AFXEXT_H__ #include #endif #include "DockableForm.H" #include "resource.h" ///////////////////////////////////////////////////////////////// // // LightAmbientFormClass // class LightAmbientFormClass : public DockableFormClass { public: LightAmbientFormClass (void); virtual ~LightAmbientFormClass (void); // Form Data public: //{{AFX_DATA(LightAmbientFormClass) enum { IDD = IDD_LIGHT_AMBIENT_DIALOG }; //}}AFX_DATA // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(LightAmbientFormClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions //{{AFX_MSG(LightAmbientFormClass) //}}AFX_MSG DECLARE_MESSAGE_MAP() public: /////////////////////////////////////////////////////// // // Public methods // void HandleInitDialog (void); void Update_Settings (void); private: /////////////////////////////////////////////////////// // // Private member data // int m_InitialRed; int m_InitialGreen; int m_InitialBlue; HWND m_ColorForm; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_LIGHTAMBIENTFORMCLASS_H__11C18BF8_759F_11D2_9FD0_00104B791122__INCLUDED_)