/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_LIGHTSOLVEPROGRESSDIALOG_H__0C41C25F_AD2E_49CF_950E_0032CF919B17__INCLUDED_) #define AFX_LIGHTSOLVEPROGRESSDIALOG_H__0C41C25F_AD2E_49CF_950E_0032CF919B17__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // LightSolveProgressDialog.h : header file // class LightSolveContextClass; class LightSolveProgressClass; ///////////////////////////////////////////////////////////////////////////// // // LightSolveProgressDialog dialog // ///////////////////////////////////////////////////////////////////////////// class LightSolveProgressDialog : public CDialog { // Construction public: LightSolveProgressDialog(LightSolveContextClass & context,CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(LightSolveProgressDialog) enum { IDD = IDD_GENERATING_LIGHT_SOLVE }; CProgressCtrl m_ProgressBar; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(LightSolveProgressDialog) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(LightSolveProgressDialog) virtual BOOL OnInitDialog(); virtual void OnCancel(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: ///////////////////////////////////////////////////////////// // Public methods ///////////////////////////////////////////////////////////// bool Was_Cancelled (void) const { return m_Cancelled; } void Set_Finished (void); void Update_Stats (void); ///////////////////////////////////////////////////////////// // Static methods ///////////////////////////////////////////////////////////// static void Solve (LightSolveContextClass & context,CWnd * parent); private: ///////////////////////////////////////////////////////////// // Private methods ///////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////// // Private member data ///////////////////////////////////////////////////////////// bool m_Cancelled; LightSolveContextClass & m_SolveContext; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_LIGHTSOLVEPROGRESSDIALOG_H__0C41C25F_AD2E_49CF_950E_0032CF919B17__INCLUDED_)