/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // NewAssetPackageDialog.cpp : implementation file // #include "stdafx.h" #include "leveledit.h" #include "newassetpackagedialog.h" #include "assetpackagemgr.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // // NewAssetPackageDialogClass // ///////////////////////////////////////////////////////////////////////////// NewAssetPackageDialogClass::NewAssetPackageDialogClass(CWnd* pParent /*=NULL*/) : CDialog(NewAssetPackageDialogClass::IDD, pParent) { //{{AFX_DATA_INIT(NewAssetPackageDialogClass) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT return ; } ///////////////////////////////////////////////////////////////////////////// // // DoDataExchange // ///////////////////////////////////////////////////////////////////////////// void NewAssetPackageDialogClass::DoDataExchange (CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(NewAssetPackageDialogClass) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP return ; } BEGIN_MESSAGE_MAP(NewAssetPackageDialogClass, CDialog) //{{AFX_MSG_MAP(NewAssetPackageDialogClass) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // // OnInitDialog // ///////////////////////////////////////////////////////////////////////////// BOOL NewAssetPackageDialogClass::OnInitDialog (void) { CDialog::OnInitDialog (); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // // OnOK // ///////////////////////////////////////////////////////////////////////////// void NewAssetPackageDialogClass::OnOK (void) { CString text; GetDlgItemText (IDC_PACKAGE_NAME_EDIT, text); // // Check to ensure this name is valid // if (Is_Valid_Name (text) == false) { MessageBox ("Names must be at least one character long and cannot contain any of the following: \\ / \" * ? < > |", "Invalid Name", MB_ICONERROR | MB_OK); SendDlgItemMessage (IDC_PACKAGE_NAME_EDIT, EM_SETSEL, 0, -1); GetDlgItem (IDC_PACKAGE_NAME_EDIT)->SetFocus (); } else if (Is_Duplicate_Name (text)) { MessageBox ("Name is already in use, please choose another name.", "Invalid Name", MB_ICONERROR | MB_OK); SendDlgItemMessage (IDC_PACKAGE_NAME_EDIT, EM_SETSEL, 0, -1); GetDlgItem (IDC_PACKAGE_NAME_EDIT)->SetFocus (); } else { PackageName = text; CDialog::OnOK (); } return ; } ///////////////////////////////////////////////////////////////////////////// // // Is_Valid_Name // ///////////////////////////////////////////////////////////////////////////// bool NewAssetPackageDialogClass::Is_Valid_Name (const CString &name) { bool retval = false; // // Check to see if the string is long enough and that it doesn't contain // any illegal characters // if (name.GetLength () > 0) { retval = (name.FindOneOf ("\\/\"*?<>|") == -1); } return retval; } ///////////////////////////////////////////////////////////////////////////// // // Is_Duplicate_Name // ///////////////////////////////////////////////////////////////////////////// bool NewAssetPackageDialogClass::Is_Duplicate_Name (const CString &name) { bool retval = false; // // Build a list of all the packages that are currently available // STRING_LIST package_list; AssetPackageMgrClass::Build_Package_List (package_list); // // Check to see if the new name is already being used // for (int index = 0; index < package_list.Count (); index ++) { if (name.CompareNoCase (package_list[index]) == 0) { retval = true; break; } } return retval; }