/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/NodeCategories.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 2/23/01 1:09p $* * * * $Revision:: 13 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __NODE_CATEGORIES_H #define __NODE_CATEGORIES_H #include "definitionclassids.h" #include "icons.h" #include "editorchunkids.h" #include "combatchunkid.h" //////////////////////////////////////////////////////////////////////////////////// // // Structures and tables // //////////////////////////////////////////////////////////////////////////////////// typedef struct { const char *name; int clsid; int icon; } CATEGORY_INFO; const CATEGORY_INFO PRESET_CATEGORIES[] = { { "Terrain", CLASSID_TERRAIN, TERRAIN_ICON }, { "Tile", CLASSID_TILE, TILE_ICON }, { "Object", CLASSID_GAME_OBJECTS, OBJECT_ICON }, { "Buildings", CLASSID_BUILDINGS, BUILDING_ICON }, { "Munitions", CLASSID_MUNITIONS, OBJECT_ICON }, { "Dummy Object", CLASSID_DUMMY_OBJECTS, OBJECT_ICON }, { "Cover Spots", CLASSID_COVERSPOT, OBJECT_ICON }, { "Light", CLASSID_LIGHT, LIGHT_ICON }, { "Sound", CLASSID_SOUND, SOUND_ICON }, { "Waypath", CLASSID_WAYPATH, WAYPATH_ICON }, { "Twiddlers", CLASSID_TWIDDLERS, RAND_ICON }, { "Editor Objects", CLASSID_EDITOR_OBJECTS, VIS_ICON }, { "Global Settings", CLASSID_GLOBAL_SETTINGS, OBJECT_ICON }, }; const int PRESET_CATEGORY_COUNT = sizeof (PRESET_CATEGORIES) / sizeof (CATEGORY_INFO); #endif //__NODE_CATEGORIES_H