/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_OBJECTINFOPAGECLASS_H__E2623E76_740A_11D2_9FD0_00104B791122__INCLUDED_) #define AFX_OBJECTINFOPAGECLASS_H__E2623E76_740A_11D2_9FD0_00104B791122__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // NodeInfoPageClass.h : header file // #ifndef __AFXEXT_H__ #include #endif #include "Resource.H" #include "DockableForm.H" class NodeClass; ////////////////////////////////////////////////////////// // // NodeInfoPageClass // ////////////////////////////////////////////////////////// class NodeInfoPageClass : public DockableFormClass { public: NodeInfoPageClass (void); NodeInfoPageClass (NodeClass *node); virtual ~NodeInfoPageClass (void); // Form Data public: //{{AFX_DATA(NodeInfoPageClass) enum { IDD = IDD_OBJECT_INFO }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(NodeInfoPageClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions //{{AFX_MSG(NodeInfoPageClass) //}}AFX_MSG DECLARE_MESSAGE_MAP() public: /////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////// void HandleInitDialog (void); bool Apply_Changes (void); /////////////////////////////////////////////////////// // Inline accessors /////////////////////////////////////////////////////// void Set_Node (NodeClass *node) { m_pNode = node; } NodeClass * Get_Node (void) { return m_pNode; } private: /////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////// NodeClass * m_pNode; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_NodeInfoPageCLASS_H__E2623E76_740A_11D2_9FD0_00104B791122__INCLUDED_)