/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/NodeSettingsInterface.h $Modtime:: $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __NODE_SETTINGS_INTERFACE_H #define __NODE_SETTINGS_INTERFACE_H #include "Vector3.H" ///////////////////////////////////////////////////////////////////////////// // // LightSettingsClass // // Abstract virtual class that defines an interface for manipulating light // specific settings. // class LightSettingsClass { public: /////////////////////////////////////////////////// // // Public methods // // // Information retrieval methods // virtual const Vector3 & Get_Ambient_Color (void) const = 0; virtual const Vector3 & Get_Diffuse_Color (void) const = 0; virtual const Vector3 & Get_Specular_Color (void) const = 0; virtual float Get_Intensity (void) const = 0; virtual void Get_Attenuation (float &inner, float &outer) const = 0; // // Information manipulation methods // virtual void Set_Ambient_Color (const Vector3 &color) = 0; virtual void Set_Diffuse_Color (const Vector3 &color) = 0; virtual void Set_Specular_Color (const Vector3 &color) = 0; virtual void Set_Intensity (float intensity) = 0; virtual void Set_Attenuation (float inner, float outer) = 0; // // Update methods // virtual void Update_Light (void) {} }; ///////////////////////////////////////////////////////////////////////////// // // SoundSettingsClass // // Abstract virtual class that defines an interface for manipulating sound // specific settings. // class SoundSettingsClass { public: /////////////////////////////////////////////////// // // Public methods // // // Information retrieval methods // // // Information manipulation methods // // // Update methods // virtual void Update_Sound (void) {} virtual float Get_Volume (void) const = 0; virtual void Set_Volume (float volume) = 0; virtual int Get_Loop_Count (void) const = 0; virtual void Set_Loop_Count (int count) = 0; virtual bool Is_Music (void) const = 0; virtual void Set_Music (bool is_music) = 0; virtual bool Is_3D (void) const = 0; virtual void Set_3D (bool is_3d) = 0; virtual float Get_Priority (void) const = 0; virtual void Set_Priority (float priority) = 0; virtual void Set_Max_Vol_Radius (float radius = 0) = 0; virtual float Get_Max_Vol_Radius (void) const = 0; virtual void Set_DropOff_Radius (float radius = 1) = 0; virtual float Get_DropOff_Radius (void) const = 0; virtual void Set_Filename (LPCTSTR filename) = 0; virtual LPCTSTR Get_Filename (void) const = 0; }; #endif //__NODE_SETTINGS_INTERFACE_H