/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/PhysObjectEditDialog.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 4/18/00 4:47p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "stdafx.h" #include "leveledit.h" #include "PhysObjectEditDialog.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // // PhysObjectEditDialogClass // ///////////////////////////////////////////////////////////////////////////// PhysObjectEditDialogClass::PhysObjectEditDialogClass(CWnd* pParent /*=NULL*/) : CDialog(PhysObjectEditDialogClass::IDD, pParent) { //{{AFX_DATA_INIT(PhysObjectEditDialogClass) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT return ; } ///////////////////////////////////////////////////////////////////////////// // // DoDataExchange // ///////////////////////////////////////////////////////////////////////////// void PhysObjectEditDialogClass::DoDataExchange (CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(PhysObjectEditDialogClass) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP return ; } BEGIN_MESSAGE_MAP(PhysObjectEditDialogClass, CDialog) //{{AFX_MSG_MAP(PhysObjectEditDialogClass) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // // OnInitDialog // ///////////////////////////////////////////////////////////////////////////// BOOL PhysObjectEditDialogClass::OnInitDialog (void) { CDialog::OnInitDialog (); CRect rect; ::GetWindowRect (::GetDlgItem (m_hWnd, IDC_EDIT_AREA), &rect); ScreenToClient (&rect); ::DestroyWindow (::GetDlgItem (m_hWnd, IDC_EDIT_AREA)); // // Setup the form we use to edit the physics object // m_ObjectEditForm.Create (this, 101); m_ObjectEditForm.SetWindowPos (NULL, rect.left, rect.top, rect.Width (), rect.Height (), 0); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // // OnOK // ///////////////////////////////////////////////////////////////////////////// void PhysObjectEditDialogClass::OnOK (void) { if (m_ObjectEditForm.Apply_Changes ()) { CDialog::OnOK (); } return ; }