/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_PRESETDIALOGUETAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_) #define AFX_PRESETDIALOGUETAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // PresetDialogueTab.h : header file // #ifndef __AFXEXT_H__ #include #endif #include "resource.h" #include "dockableform.h" ///////////////////////////////////////////////////////////////////////////// // Forward declarations ///////////////////////////////////////////////////////////////////////////// class PresetClass; class SoldierGameObjDef; class DialogueClass; ///////////////////////////////////////////////////////////////////////////// // // PresetDialogueTabClass // ///////////////////////////////////////////////////////////////////////////// class PresetDialogueTabClass : public DockableFormClass { public: PresetDialogueTabClass (PresetClass *preset); virtual ~PresetDialogueTabClass (void); // Form Data public: //{{AFX_DATA(PresetDialogueTabClass) enum { IDD = IDD_PRESET_DIALOGUE_TAB }; CListCtrl m_ListCtrl; //}}AFX_DATA // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(PresetDialogueTabClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions //{{AFX_MSG(PresetDialogueTabClass) afx_msg void OnDblclkDialogueList(NMHDR* pNMHDR, LRESULT* pResult); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: ///////////////////////////////////////////////////////////////////////////// // Private member data ///////////////////////////////////////////////////////////////////////////// void HandleInitDialog (void); bool Apply_Changes (void); bool Is_Read_Only (void) const { return m_IsReadOnly; } void Set_Read_Only (bool onoff) { m_IsReadOnly = onoff; } protected: ///////////////////////////////////////////////////////////////////////////// // Protected methods ///////////////////////////////////////////////////////////////////////////// void Update_Entry (int index); private: ///////////////////////////////////////////////////////////////////////////// // Private member data ///////////////////////////////////////////////////////////////////////////// DialogueClass * m_DialogueList; SoldierGameObjDef * m_Definition; bool m_IsReadOnly; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PRESETDIALOGUETAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_)