/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/PresetExport.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 12/12/00 1:01p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __PRESET_EXPORT_H #define __PRESET_EXPORT_H #include "bittype.h" #include "vector.h" #include "wwstring.h" ////////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////////// class ParameterClass; class TextFileClass; class PresetClass; ////////////////////////////////////////////////////////////////////////// // // PresetExportClass // ////////////////////////////////////////////////////////////////////////// class PresetExportClass { public: ////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////// PresetExportClass (void) {} ~PresetExportClass (void) {} ////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////// // // Static methods // static void Import (const char *filename); static void Export (uint32 class_id, const char *filename); private: ///////////////////////////////////////////////////////////////////// // Private methods ///////////////////////////////////////////////////////////////////// static bool Can_Export_Parameter (ParameterClass *parameter); static void Write_Column_Headers (uint32 class_id, TextFileClass &file); static void Export_Preset (TextFileClass &file, PresetClass *preset); static int Find_Header (TextFileClass &file); static ParameterClass *Find_Parameter (PresetClass *preset, const char *parameter_name); static bool Validate_Columns (int class_id, DynamicVectorClass &column_headers); static bool Read_Column_Headers (TextFileClass &file, DynamicVectorClass &column_headers); static bool Import_Presets (TextFileClass &file, int class_id, DynamicVectorClass &column_headers); static bool Import_Setting (PresetClass *preset, ParameterClass *parameter, const char *value); }; #endif //__PRESET_EXPORT_H