/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/PresetPicker.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 6/16/00 4:20p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "stdafx.h" #include "presetpicker.h" #include "selectpresetdialog.h" #include "preset.h" #include "resource.h" ///////////////////////////////////////////////////////////////////////// // // PresetPickerClass // ///////////////////////////////////////////////////////////////////////// PresetPickerClass::PresetPickerClass (void) : m_Preset (NULL), m_ClassID (0), m_IconIndex (0) { m_Icon = (HICON)::LoadImage (::AfxGetResourceHandle (), MAKEINTRESOURCE (IDI_PRESET_TINY), IMAGE_ICON, 16, 16, LR_DEFAULTCOLOR); return ; } ///////////////////////////////////////////////////////////////////////// // // ~PresetPickerClass // ///////////////////////////////////////////////////////////////////////// PresetPickerClass::~PresetPickerClass (void) { return ; } ///////////////////////////////////////////////////////////////////////// // // On_Pick // ///////////////////////////////////////////////////////////////////////// void PresetPickerClass::On_Pick (void) { // // Show the dialog to the user so they can pick a preset // SelectPresetDialogClass dialog (this); dialog.Set_Class_ID (m_ClassID); dialog.Set_Icon_Index (m_IconIndex); dialog.Set_Preset (m_Preset); if (dialog.DoModal () == IDOK) { PresetClass *preset = dialog.Get_Selection (); Set_Preset (preset); } return ; } ///////////////////////////////////////////////////////////////////////// // // Set_Preset // ///////////////////////////////////////////////////////////////////////// void PresetPickerClass::Set_Preset (PresetClass *preset) { // // Build a new text string to display // CString new_text; if (preset != NULL) { new_text = preset->Get_Name (); } // // Put the new text into the control // SetWindowText (new_text); m_Preset = preset; return ; }