/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/PresetPropSheet.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 6/12/00 3:57p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __PRESETPROPSHEET_H #define __PRESETPROPSHEET_H #include "editorpropsheet.h" ///////////////////////////////////////////////////////////////////////////// // Forward declarations ///////////////////////////////////////////////////////////////////////////// class PresetClass; ///////////////////////////////////////////////////////////////////////////// // // PresetPropSheetClass // ///////////////////////////////////////////////////////////////////////////// class PresetPropSheetClass : public EditorPropSheetClass { public: ///////////////////////////////////////////////////////////////////////////// // Public constructor ///////////////////////////////////////////////////////////////////////////// PresetPropSheetClass (void) : m_Preset (NULL) { } ///////////////////////////////////////////////////////////////////////////// // Public methods ///////////////////////////////////////////////////////////////////////////// // // From CDialog // BOOL OnInitDialog (void); void OnOk (void); BOOL OnCommand(WPARAM wParam, LPARAM lParam); // // From EditorPropSheetClass // void Reposition_Buttons (int cx, int cy); // // PresetPropSheetClass specific // void Set_Preset (PresetClass *preset) { m_Preset = preset; } private: ///////////////////////////////////////////////////////////////////////////// // Private member data ///////////////////////////////////////////////////////////////////////////// PresetClass * m_Preset; }; #endif //__PRESETPROPSHEET_H