/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/ProfileSection.h $Author:: Patrick_s * * * * $Modtime:: 4/15/99 6:30p $Revision:: 1 * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __PROFILE_SECTION_CLASS_H #define __PROFILE_SECTION_CLASS_H ///////////////////////////////////////////////////////////////////////////// // // ProfileSectionClass // class ProfileSectionClass { public: /////////////////////////////////////////////////// // // Public constructors/destructors // ProfileSectionClass (LPCTSTR section_data) : m_pszSectionData (section_data) { Before_First (); } virtual ~ProfileSectionClass (void) {} /////////////////////////////////////////////////// // // Public methods // void Before_First (void) { m_pszCurrentKey = m_pszSectionData; } bool Get_Next_Key (CString *key_name, CString *key_value); private: /////////////////////////////////////////////////// // // Private constructors/destructors // ProfileSectionClass (void) {} /////////////////////////////////////////////////// // // Private member data // LPCTSTR m_pszSectionData; LPCTSTR m_pszCurrentKey; }; #endif //__PROFILE_SECTION_CLASS_H