/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/ScriptMgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 10/27/99 3:57p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __SCRIPT_MGR_H #define __SCRIPT_MGR_H #include "vector.h" #include "listtypes.h" // Forward declarations class EditScriptClass; ////////////////////////////////////////////////////////////////////////// // // ScriptMgrClass // ////////////////////////////////////////////////////////////////////////// class ScriptMgrClass { public: ////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////// ScriptMgrClass (void) { } virtual ~ScriptMgrClass (void); ////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////// static void Initialize (void); static void Shutdown (void); static int Get_Count (void) { return _ScriptList.Count (); } static EditScriptClass *Get_Script (int index) { return _ScriptList[index]; } static EditScriptClass *Find_Script (LPCTSTR name); protected: ////////////////////////////////////////////////////////////// // Protected methods ////////////////////////////////////////////////////////////// private: ///////////////////////////////////////////////////////////////////// // Private methods ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// // Static member data ///////////////////////////////////////////////////////////////////// static SCRIPT_LIST _ScriptList; }; #endif //__SCRIPT_MGR_H