/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /////////////////////////////////////////////////////////////////////////////////////// // // SelectionBoxClass.H // // Class declaration for a selected item's bounding box. // #ifndef __SELECTIONBOX_H #define __SELECTIONBOX_H #include "Utils.H" #include "Line3D.H" #include "EditorPhys.H" // Forward declarations class NodeClass; /////////////////////////////////////////////////////////////////////////////// // // SelectionBoxClass // /////////////////////////////////////////////////////////////////////////////// class SelectionBoxClass { public: //////////////////////////////////////////////////////// // Public data types //////////////////////////////////////////////////////// class DecorationLineClass : public EditorPhysClass { public: DecorationLineClass (void); virtual ~DecorationLineClass (void); // Used to reset the position of the line void Reset (const Vector3 &start, const Vector3 &end, float width) { m_pLine3D->Reset (start, end, width); Update_Cull_Box(); } void Set_Color (const Vector3 &color) { if (m_pLine3D != NULL) m_pLine3D->Re_Color (color.X, color.Y, color.Z); } private: Line3DClass *m_pLine3D; }; public: //////////////////////////////////////////////////////// // Public contsructors/destructors //////////////////////////////////////////////////////// SelectionBoxClass (void); virtual ~SelectionBoxClass (void); //////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////// void Display_Around_Node (const NodeClass &node); void Display_Around_Node (const RenderObjClass &render_obj); void Remove_From_Scene (void); void Set_Color (const Vector3 &color); private: //////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////// DecorationLineClass *m_pBoundingLines[24]; bool m_bIsAddedToScene; }; #endif //__SELECTIONBOX_H