/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/Splash.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 12/07/99 5:31p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __SPLASH_H #define __SPLASH_H #include "ProgressUI.h" /////////////////////////////////////////////////////////////////////// // // SplashClass // /////////////////////////////////////////////////////////////////////// class SplashClass : public ProgressUIClass { public: //////////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////////// SplashClass (void); virtual ~SplashClass (void); //////////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////////// virtual void Show (bool show); virtual void Close (void); virtual void Set_Status_Text (LPCTSTR text); private: //////////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////////// HWND m_hThreadWnd; }; #endif //__SPLASH_H