/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/StringPicker.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/22/01 3:58p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "stdafx.h" #include "stringpicker.h" #include "stringpickermaindialog.h" #include "translatedb.h" #include "translateobj.h" ///////////////////////////////////////////////////////////////////////// // // StringPickerClass // ///////////////////////////////////////////////////////////////////////// StringPickerClass::StringPickerClass (void) : m_EntryID (0) { m_Icon = (HICON)::LoadImage (::AfxGetResourceHandle (), MAKEINTRESOURCE (IDI_LIST), IMAGE_ICON, 16, 16, LR_DEFAULTCOLOR); return ; } ///////////////////////////////////////////////////////////////////////// // // ~StringPickerClass // ///////////////////////////////////////////////////////////////////////// StringPickerClass::~StringPickerClass (void) { return ; } ///////////////////////////////////////////////////////////////////////// // // On_Pick // ///////////////////////////////////////////////////////////////////////// void StringPickerClass::On_Pick (void) { // // Show the dialog to the user so they can pick a string // StringPickerMainDialogClass dialog (this); dialog.Set_String_ID (m_EntryID); if (dialog.DoModal () == IDOK) { m_EntryID = dialog.Get_String_ID (); // // Change the text of the window control // TDBObjClass *object = TranslateDBClass::Find_Object (m_EntryID); if (object != NULL) { const StringClass &text = object->Get_ID_Desc (); SetWindowText (text); } else { SetWindowText (""); } } return ; } ///////////////////////////////////////////////////////////////////////// // // Set_Entry // ///////////////////////////////////////////////////////////////////////// void StringPickerClass::Set_Entry (int entry_id) { m_EntryID = entry_id; // // Change the text of the window control // TDBObjClass *object = TranslateDBClass::Find_Object (entry_id); if (object != NULL) { const StringClass &text = object->Get_ID_Desc (); SetWindowText (text); } else { SetWindowText (""); } return ; }