/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // StringPickerMainDialog.cpp : implementation file // #include "stdafx.h" #include "leveledit.h" #include "StringPickerMainDialog.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // // StringPickerMainDialogClass // ///////////////////////////////////////////////////////////////////////////// StringPickerMainDialogClass::StringPickerMainDialogClass(CWnd* pParent /*=NULL*/) : TextID (0), CDialog(StringPickerMainDialogClass::IDD, pParent) { //{{AFX_DATA_INIT(StringPickerMainDialogClass) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT return ; } ///////////////////////////////////////////////////////////////////////////// // // DoDataExchange // ///////////////////////////////////////////////////////////////////////////// void StringPickerMainDialogClass::DoDataExchange (CDataExchange *pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(StringPickerMainDialogClass) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP return ; } BEGIN_MESSAGE_MAP(StringPickerMainDialogClass, CDialog) //{{AFX_MSG_MAP(StringPickerMainDialogClass) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////// // // OnInitDialog // ///////////////////////////////////////////////////////////////////////// BOOL StringPickerMainDialogClass::OnInitDialog (void) { CDialog::OnInitDialog (); // // Calculate the rectangle where we are to display the string picker // CRect rect; ::GetWindowRect (::GetDlgItem (m_hWnd, IDC_PICKER_AREA), &rect); ScreenToClient (&rect); // // Create the string picker // StringPicker.Set_Selection (TextID); StringPicker.Create (this); StringPicker.SetWindowPos (NULL, rect.left, rect.top, rect.Width (), rect.Height (), SWP_NOZORDER); StringPicker.ShowWindow (SW_SHOW); return TRUE; } ///////////////////////////////////////////////////////////////////////// // // OnOK // ///////////////////////////////////////////////////////////////////////// void StringPickerMainDialogClass::OnOK (void) { // // Get the selected string from the picker control // TextID = StringPicker.Get_Selection (); CDialog::OnOK (); return ; }