/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_SUNLIGHTDIALOG_H__7822BACE_FDC4_11D2_A022_00104B791122__INCLUDED_) #define AFX_SUNLIGHTDIALOG_H__7822BACE_FDC4_11D2_A022_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // SunlightDialog.h : header file // #include "Resource.H" #include "Vector3.H" class LightClass; ///////////////////////////////////////////////////////////////////////////// // SunlightDialogClass dialog class SunlightDialogClass : public CDialog { // Construction public: SunlightDialogClass(CWnd* pParent = NULL); // standard constructor ~SunlightDialogClass (void); // Dialog Data //{{AFX_DATA(SunlightDialogClass) enum { IDD = IDD_SUNLIGHT }; CSliderCtrl m_YawSlider; CSliderCtrl m_PitchSlider; CSliderCtrl m_IntensitySlider; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(SunlightDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(SunlightDialogClass) virtual BOOL OnInitDialog(); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnColor(); afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct); afx_msg void OnUpdatePitchEdit(); afx_msg void OnKillfocusPitchEdit(); afx_msg void OnKillfocusYawEdit(); afx_msg void OnUpdateYawEdit(); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: Vector3 m_Color; LightClass * m_pSunlight; float m_Yaw; float m_Pitch; float m_Intensity; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SUNLIGHTDIALOG_H__7822BACE_FDC4_11D2_A022_00104B791122__INCLUDED_)