/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_TERRAINLODPAGE_H__633E0B5B_49FF_11D3_A050_00104B791122__INCLUDED_) #define AFX_TERRAINLODPAGE_H__633E0B5B_49FF_11D3_A050_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "DockableForm.H" #include "Resource.H" #include "Vector.H" ///////////////////////////////////////////////////////////////////////////// // // TerrainLODPageClass dialog // ///////////////////////////////////////////////////////////////////////////// class TerrainLODPageClass : public DockableFormClass { public: TerrainLODPageClass (void); virtual ~TerrainLODPageClass (void); // Dialog Data //{{AFX_DATA(TerrainLODPageClass) enum { IDD = IDD_TERRAIN_LOD_SETTINGS }; CListCtrl m_LODListCtrl; CSpinButtonCtrl m_LODCountSpin; //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(TerrainLODPageClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(TerrainLODPageClass) afx_msg void OnDblclkLodList(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnUpdateLodCountEdit(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: /////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////// void HandleInitDialog (void); bool Apply_Changes (void); DynamicVectorClass &Get_Distance_List (void) { return m_SettingsList; } protected: /////////////////////////////////////////////////////// // Protected methods /////////////////////////////////////////////////////// void On_Count_Change (void); private: /////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////// DynamicVectorClass m_SettingsList; bool m_bFinishedInit; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TERRAINLODPAGE_H__633E0B5B_49FF_11D3_A050_00104B791122__INCLUDED_)