/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_TRANSLATIONEXPORTDIALOG_H__C9CE9433_7238_49CF_A222_29D0D36FA529__INCLUDED_) #define AFX_TRANSLATIONEXPORTDIALOG_H__C9CE9433_7238_49CF_A222_29D0D36FA529__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // TranslationExportDialog.h : header file // ///////////////////////////////////////////////////////////////////////////// // TranslationExportDialogClass dialog class TranslationExportDialogClass : public CDialog { // Construction public: TranslationExportDialogClass(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(TranslationExportDialogClass) enum { IDD = IDD_EXPORT_LANGUAGE }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(TranslationExportDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(TranslationExportDialogClass) virtual void OnOK(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: ////////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////////// void Set_Filename (const char *filename) { Filename = filename; } const char * Get_Filename (void) const { return Filename; } void Set_Is_Installer (bool onoff) { IsInstaller = onoff; } bool Is_Installer (void) const { return IsInstaller; } private: ////////////////////////////////////////////////////////////////// // Private methods ////////////////////////////////////////////////////////////////// void Export_Game_Strings (void); void Export_Installer_Strings (void); ////////////////////////////////////////////////////////////////// // Private member data ////////////////////////////////////////////////////////////////// CString Filename; bool IsInstaller; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TRANSLATIONEXPORTDIALOG_H__C9CE9433_7238_49CF_A222_29D0D36FA529__INCLUDED_)