/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // UIThread.cpp : implementation file // #include "stdafx.h" #include "leveledit.h" #include "UIThread.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // UIThreadClass IMPLEMENT_DYNCREATE(UIThreadClass, CWinThread) UIThreadClass::UIThreadClass() { } UIThreadClass::~UIThreadClass() { } BOOL UIThreadClass::InitInstance() { // TODO: perform and per-thread initialization here return TRUE; } int UIThreadClass::ExitInstance() { // TODO: perform any per-thread cleanup here return CWinThread::ExitInstance(); } BEGIN_MESSAGE_MAP(UIThreadClass, CWinThread) //{{AFX_MSG_MAP(UIThreadClass) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // UIThreadClass message handlers