/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/UpdatePresetDialog.h $Modtime:: $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if !defined(AFX_UPDATEPRESETDIALOG_H__E2337FFD_C5CF_11D2_9FFA_00104B791122__INCLUDED_) #define AFX_UPDATEPRESETDIALOG_H__E2337FFD_C5CF_11D2_9FFA_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "resource.h" #include "listtypes.h" // // Forward delcarations // class PresetClass; class SpecSheetClass; ///////////////////////////////////////////////////////////////////////////// // // UpdatePresetDialogClass dialog // ///////////////////////////////////////////////////////////////////////////// class UpdatePresetDialogClass : public CDialog { // Construction public: UpdatePresetDialogClass (PresetClass *preset, CWnd* pParent = NULL); // Dialog Data //{{AFX_DATA(UpdatePresetDialogClass) enum { IDD = IDD_UPDATE_VSS_ASSET }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(UpdatePresetDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(UpdatePresetDialogClass) virtual BOOL OnInitDialog(); afx_msg void OnBrowse(); afx_msg void OnChangeFilenameEdit(); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() protected: ////////////////////////////////////////////////////////////////////// // Protected methods ////////////////////////////////////////////////////////////////////// void Update_INI (LPCTSTR rel_folder); private: ////////////////////////////////////////////////////////////////////// // Private member data ////////////////////////////////////////////////////////////////////// PresetClass * m_Preset; CString m_ModelFileName; CString m_ModelLocalPath; STRING_LIST m_LocalFileList; SpecSheetClass * m_ParamSheet; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_UPDATEPRESETDIALOG_H__E2337FFD_C5CF_11D2_9FFA_00104B791122__INCLUDED_)