/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // ValueListDialogClass.cpp : implementation file // #include "stdafx.h" #include "leveledit.h" #include "ValueListDialog.H" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // ValueListDialogClass dialog ValueListDialogClass::ValueListDialogClass(CWnd* pParent /*=NULL*/) : CDialog(ValueListDialogClass::IDD, pParent) { //{{AFX_DATA_INIT(ValueListDialogClass) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void ValueListDialogClass::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(ValueListDialogClass) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(ValueListDialogClass, CDialog) //{{AFX_MSG_MAP(ValueListDialogClass) ON_EN_UPDATE(IDC_LIST_EDIT, OnUpdateListEdit) //}}AFX_MSG_MAP END_MESSAGE_MAP() //////////////////////////////////////////////////////////////////// // // OnOK // void ValueListDialogClass::OnOK (void) { // Record the entries for later GetDlgItemText (IDC_LIST_EDIT, m_ListEntries); // Allow the base class to process this message CDialog::OnOK (); return ; } //////////////////////////////////////////////////////////////////// // // OnUpdateListEdit // void ValueListDialogClass::OnUpdateListEdit (void) { // Enable or disable the OK button bool benable = bool(::GetWindowTextLength (::GetDlgItem (m_hWnd, IDC_LIST_EDIT)) > 0); ::EnableWindow (::GetDlgItem (m_hWnd, IDOK), benable); return ; } //////////////////////////////////////////////////////////////////// // // OnInitDialog // BOOL ValueListDialogClass::OnInitDialog (void) { // Allow the base class to process this message CDialog::OnInitDialog (); // Put the initial text into the edit control SetDlgItemText (IDC_LIST_EDIT, m_ListEntries); return TRUE; }