/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_VECTOR3DIALOG_H__8AB9B61A_40C4_11D4_A0A6_00104B791122__INCLUDED_) #define AFX_VECTOR3DIALOG_H__8AB9B61A_40C4_11D4_A0A6_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "resource.h" #include "vector3.h" ///////////////////////////////////////////////////////////////////////////// // // Vector3DialogClass // ///////////////////////////////////////////////////////////////////////////// class Vector3DialogClass : public CDialog { public: Vector3DialogClass (CWnd *parent = NULL); // Dialog Data //{{AFX_DATA(Vector3DialogClass) enum { IDD = IDD_VECTOR3 }; CStatic m_ZStatic; CStatic m_YStatic; CStatic m_XStatic; CEdit m_ZEdit; CEdit m_YEdit; CEdit m_XEdit; CSpinButtonCtrl m_ZSpin; CSpinButtonCtrl m_YSpin; CSpinButtonCtrl m_XSpin; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(Vector3DialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(Vector3DialogClass) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: /////////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////////// // // Creation // void Create (CWnd *parent = NULL); // // Data access // void Set_Default_Value (const Vector3 &value); Vector3 Get_Current_Value (void); private: /////////////////////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////////////////////// Vector3 m_DefaultValue; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VECTOR3DIALOG_H__8AB9B61A_40C4_11D4_A0A6_00104B791122__INCLUDED_)