/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/VisGenProgress.h $* * * * Original Author:: Greg Hjelstrom * * * * $Author:: Greg_h $* * * * $Modtime:: 7/16/00 1:59p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef VISGENPROGRESS_H #define VISGENPROGRESS_H #include "always.h" /** ** VisGenProgressClass ** This class encapsulates the progress of a vis generation process. ** During the process, an external thread can read the status of the variables ** in this object to update a dialog box. */ class VisGenProgressClass { public: VisGenProgressClass(void); int Get_Node_Count(void) { return NodeCount; } int Get_Processed_Node_Count(void) { return ProcessedNodeCount; } int Get_Total_Edge_Count(void) { return TotalEdgeCount; } int Get_Total_Sample_Count(void) { return TotalSampleCount; } int Get_Current_Node_Edge_Count(void) { return CurrentNodeEdgeCount; } int Get_Current_Node_Sample_Count(void) { return CurrentNodeSampleCount; } float Get_Average_Samples_Per_Node(void); void Set_Node_Count(int count) { NodeCount = count; } void Increment_Processed_Node_Count(void) { ProcessedNodeCount++; CurrentNodeEdgeCount = CurrentNodeSampleCount = 0; } void Increment_Edge_Count(void) { TotalEdgeCount++; CurrentNodeEdgeCount++; } void Increment_Sample_Count(void) { TotalSampleCount++; CurrentNodeSampleCount++; } void Request_Cancel(void) { CancelRequested = true; } bool Is_Cancel_Requested(void) { return CancelRequested; } protected: int NodeCount; int ProcessedNodeCount; int TotalEdgeCount; int TotalSampleCount; int CurrentNodeEdgeCount; int CurrentNodeSampleCount; bool CancelRequested; }; inline VisGenProgressClass::VisGenProgressClass(void) : NodeCount(0), ProcessedNodeCount(0), TotalEdgeCount(0), TotalSampleCount(0), CurrentNodeEdgeCount(0), CurrentNodeSampleCount(0), CancelRequested(false) { } inline float VisGenProgressClass::Get_Average_Samples_Per_Node(void) { if (ProcessedNodeCount > 0) { return (float)TotalSampleCount / (float)ProcessedNodeCount; } else { return 0.0f; } } #endif //VISGENPROGRESS_H