/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/VisLog.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 7/23/99 4:32p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __VISLOG_H
#define __VISLOG_H
#include "Vector.H"
#include "VisSample.H"
// Forward declarations
class ChunkLoadClass;
class ChunkSaveClass;
//////////////////////////////////////////////////////////////////////////////////
//
// Typedefs
//
//////////////////////////////////////////////////////////////////////////////////
typedef DynamicVectorClass VIS_SAMPLE_LIST;
//////////////////////////////////////////////////////////////////////////////////
//
// VisLogClass
//
//////////////////////////////////////////////////////////////////////////////////
class VisLogClass
{
public:
////////////////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////////////////
VisLogClass (void);
~VisLogClass (void);
////////////////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////////////////
// Error addition/removal/viewing
void Log_Sample (const VisSampleClass &vis_sample);
void Reset_Log (void);
VIS_SAMPLE_LIST & Peek_Error_List (void) { return m_ErrorList; }
// Serialization
bool Load (ChunkLoadClass &chunk_load);
bool Save (ChunkSaveClass &chunk_save);
private:
////////////////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////////////////
VIS_SAMPLE_LIST m_ErrorList;
};
#endif //__VISLOG_H