/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/WaypointLine.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/18/99 11:05a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __WAYPOINT_LINE_H #define __WAYPOINT_LINE_H #include "Line3D.H" /////////////////////////////////////////////////////////////////////////////// // // WaypointLineClass // class WaypointLineClass : public EditorPhysClass { public: //////////////////////////////////////////////////////// // // Public contsructors/destructors // WaypointLineClass (void) : m_StartPos (0, 0, 0), m_EndPos (1, 1, 1), EditorPhysClass () { m_pLine = new Line3DClass (Vector3 (0,0,0), Vector3 (1,1,1), 0.08F, 0.0F, 0.8F, 0.0F); Set_Model (m_pLine); } virtual ~WaypointLineClass (void) { MEMBER_RELEASE (m_pLine); } //////////////////////////////////////////////////////// // // Public methods // // Used to reset the position of the line void Reset (const Vector3 &start, const Vector3 &end) { m_StartPos = start; m_EndPos = end; m_pLine->Reset (start, end, 0.08F); } void Reset_Start (const Vector3 &start) { m_StartPos = start; m_pLine->Reset (m_StartPos, m_EndPos, 0.08F); } void Reset_End (const Vector3 &end) { m_EndPos = end; m_pLine->Reset (m_StartPos, m_EndPos, 0.08F); } private: //////////////////////////////////////////////////////// // // Private member data // Vector3 m_StartPos; Vector3 m_EndPos; Line3DClass *m_pLine; }; #endif //__WAYPOINT_LINE_H