/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_WEATHERPROPPAGE_H__BF0B86B8_3079_469D_A4B6_854192EF922C__INCLUDED_) #define AFX_WEATHERPROPPAGE_H__BF0B86B8_3079_469D_A4B6_854192EF922C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // WeatherPropPage.h : header file // #include "Resource.h" #include "vector3.h" ///////////////////////////////////////////////////////////////////////////// // WeatherPropPageClass dialog class WeatherPropPageClass : public CPropertyPage { DECLARE_DYNCREATE(WeatherPropPageClass) // Construction public: WeatherPropPageClass(); ~WeatherPropPageClass(); // Dialog Data //{{AFX_DATA(WeatherPropPageClass) enum { IDD = IDD_BACKGROUND_WEATHER }; CSliderCtrl WindVariabilitySlider; CSliderCtrl WindHeadingSlider; CSpinButtonCtrl WindSpeedSpin; CSpinButtonCtrl PrecipitationDensitySpin; CSliderCtrl LightningDistributionSlider; CSliderCtrl LightningEndDistanceSlider; CSliderCtrl LightningHeadingSlider; CSliderCtrl LightningStartDistanceSlider; CSliderCtrl LightningIntensitySlider; CSpinButtonCtrl FogStartSpin; CSpinButtonCtrl FogEndSpin; //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(WeatherPropPageClass) public: virtual void OnOK(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(WeatherPropPageClass) virtual BOOL OnInitDialog(); afx_msg void OnFogCheck(); afx_msg void OnFogColor(); afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnPrecipitationNone(); afx_msg void OnPrecipitationRain(); afx_msg void OnPrecipitationSnow(); afx_msg void OnPrecipitationAsh(); afx_msg void OnLightningNone(); afx_msg void OnLightningLightning(); afx_msg void OnLightningWarBlitz(); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: void Enable_Lightning_Controls (bool enable); void Update_Lightning_Values(); void Update_Wind_Values(); Vector3 FogColor; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_WEATHERPROPPAGE_H__BF0B86B8_3079_469D_A4B6_854192EF922C__INCLUDED_)