/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : leveledit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/assetdatabase.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/29/02 4:31p $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __ASSETDATABASE_H #define __ASSETDATABASE_H ////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////// class StringClass; class FileClass; ////////////////////////////////////////////////////////////////////// // // AssetDatabaseClass // ////////////////////////////////////////////////////////////////////// class AssetDatabaseClass { public: /////////////////////////////////////////////////////////////////// // Public data types /////////////////////////////////////////////////////////////////// typedef enum { UNKNOWN = -1, CHECKED_OUT_TO_ME = 0, CHECKED_OUT, NOT_CHECKED_OUT } FILE_STATUS; /////////////////////////////////////////////////////////////////// // Public constructors/destructors /////////////////////////////////////////////////////////////////// AssetDatabaseClass (void) {} virtual ~AssetDatabaseClass (void) {} /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Database methods // virtual bool Open_Database (LPCTSTR ini_filename, LPCTSTR username = NULL, LPCTSTR password = NULL) = 0; // // File manipulation methods // virtual bool Add_File (LPCTSTR local_filename, LPCTSTR comment = NULL) = 0; virtual bool Check_In (LPCTSTR local_filename, LPCTSTR comment = NULL) = 0; virtual bool Check_Out (LPCTSTR local_filename, bool get_locally = true) = 0; virtual bool Undo_Check_Out (LPCTSTR local_filename) = 0; virtual bool Get (LPCTSTR local_filename) = 0; virtual bool Get_Subproject (LPCTSTR local_filename) = 0; virtual bool Get_All (LPCTSTR dest_path, LPCTSTR search_mask) { return false; } virtual FileClass * Get_File (LPCTSTR local_filename) = 0; // // Extended methods which provide UI // virtual bool Check_Out_Ex (LPCTSTR local_filename, HWND parent_wnd) = 0; virtual bool Check_In_Ex (LPCTSTR local_filename, HWND parent_wnd) = 0; // // Retry methods // virtual bool Retry_Check_Out (LPCTSTR local_filename, int attempts = 1, int delay = 250) = 0; virtual bool Retry_Check_In (LPCTSTR local_filename, int attempts = 1, int delay = 250) = 0; // // File information methods // virtual FILE_STATUS Get_File_Status (LPCTSTR local_filename, StringClass *checked_out_user_name = NULL) = 0; virtual bool Is_File_Different (LPCTSTR local_filename) = 0; virtual bool Does_File_Exist (LPCTSTR local_filename) = 0; // // User information // virtual BOOL Is_Read_Only (void) const { return TRUE; } protected: /////////////////////////////////////////////////////////////////// // Protected methods /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// // Protected member data /////////////////////////////////////////////////////////////////// }; #endif //__ASSETDATABASE_H