/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : leveledit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/assetpackagemgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/28/02 3:09p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __ASSETPACKAGEMGR_H #define __ASSETPACKAGEMGR_H #include "wwstring.h" #include "listtypes.h" ////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// // // AssetPackageMgrClass // ////////////////////////////////////////////////////////////////////// class AssetPackageMgrClass { public: /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Initialization // static void Initialize (void); static void Shutdown (void); // // Current package support // static void Set_Current_Package (const char *name); static const char * Get_Current_Package (void) { return CurrentPackageName; } // // Path support // static const char * Get_Current_Package_Path (void) { return CurrentPackagePath; } // // Package creation // static void Create_Package (const char *name); // // Package list support // static void Build_Package_List (STRING_LIST &list); // // UI support // static void Show_Package_Selection_UI (void); private: /////////////////////////////////////////////////////////////////// // Private methods /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////////////////// static StringClass CurrentPackageName; static StringClass CurrentPackagePath; }; #endif //__ASSETPACKAGEMGR_H