/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/editormixfile.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 8/10/01 12:17p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __EDITOR_MIX_FILE__H #define __EDITOR_MIX_FILE__H #include "hashtemplate.h" ///////////////////////////////////////////////////////////////////////// // Forward declarations ///////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// // // EditorMixFileEntry // ///////////////////////////////////////////////////////////////////////// class EditorMixFileEntry { public: ////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////// EditorMixFileEntry (void) {} ~EditorMixFileEntry (void) {} ////////////////////////////////////////////////////////// // Public operators ////////////////////////////////////////////////////////// //bool operator== (const EditorMixFileEntry &src); //bool operator!= (const EditorMixFileEntry &src) { return !src.Comp ////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////// const char * Get_Name (void) { return Name; } void Set_Name (const char *name) { Name = name; } const char * Get_Path (void) { return Path; } void Set_Path (const char *path) { Path = path; } private: ////////////////////////////////////////////////////////// // Private methods ////////////////////////////////////////////////////////// StringClass Path; StringClass Name; }; ///////////////////////////////////////////////////////////////////////// // // EditorMixFileCreator // ///////////////////////////////////////////////////////////////////////// class EditorMixFileCreator { public: ////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////// EditorMixFileCreator (void); ~EditorMixFileCreator (void) { Flush (); } ////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////// // // File addition support (checks for duplicates and such) // void Add_File (const char *full_path, const char *name); // // Mix file creation support // void Generate_Mix_File (const char *full_path); // Texture compression. static void Set_Texture_Compression (bool onoff); static bool Are_Textures_Compressed(); private: ////////////////////////////////////////////////////////// // Private methods ////////////////////////////////////////////////////////// void Substitute_File (const char *fullpath, const char *name, char *substitutefullpath, char *substitutename) ; bool Convert_File (const char *fullpath, const char *cachedfullpath, FILETIME *tgawritetimeptr); void Flush (void); ////////////////////////////////////////////////////////// // Private member data ////////////////////////////////////////////////////////// HashTemplateClass FilenameHash; bool TexturesCompressed; }; #endif //__EDITOR_MIX_FILE__H