/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : leveledit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/heightfieldeditor.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 3/05/02 11:32a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __HEIGHTFIELDEDITOR_H #define __HEIGHTFIELDEDITOR_H #include "vector.h" ////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////// class TerrainMaterialClass; class EditableHeightfieldClass; class TextureClass; ////////////////////////////////////////////////////////////////////// // // HeightfieldEditorClass // ////////////////////////////////////////////////////////////////////// class HeightfieldEditorClass { public: /////////////////////////////////////////////////////////////////// // Public data types /////////////////////////////////////////////////////////////////// typedef enum { MODE_DEFORM = 0, MODE_DEFORM_SMOOTH, MODE_DEFORM_SMOOTH_FOUNDATION, MODE_DEFORM_NOISE, MODE_QUAD_CUTOUT, MODE_TEXTURING, } EDITING_MODE; /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Initialization // static void Initialize (void); static void Shutdown (void); // // Mode support // static void Set_Mode (EDITING_MODE mode); static EDITING_MODE Get_Mode (void) { return Mode; } // // Frame updating support // static void On_Frame_Update (void); static void Render (void); // // Current heightfield information // static EditableHeightfieldClass * Get_Current_Heightfield (void) { return CurrentHeightfield; } static void Set_Current_Heightfield (EditableHeightfieldClass *heightfield); // // Current brush configuration // static void Set_Brush_Radii (float inner_radius, float outter_radius); static void Set_Brush_Amount (float amount) { BrushAmount = amount; } static void Get_Brush_Radii (float &inner_radius, float &outter_radius); static float Get_Brush_Inner_Radius (void) { return BrushInnerRadius; } static float Get_Brush_Outter_Radius (void) { return BrushOutterRadius; } static float Get_Brush_Amount (void) { return BrushAmount; } // // Texture configuation // static void Set_Current_Texture (int index) { CurrentTextureIndex = index; } static int Get_Current_Texture (void) { return CurrentTextureIndex; } // // Material configuration // static TerrainMaterialClass * Get_Material (int index); static TerrainMaterialClass * Peek_Material (int index); static void Set_Material (int index, TerrainMaterialClass *material); static void Load_Materials (EditableHeightfieldClass *heightfield); static void On_Material_Changed (int material_index); // // UI support // static HBITMAP Create_Texture_Thumbnail (const char *texture_name, int width, int height); static HBITMAP Create_Texture_Thumbnail (TextureClass *texture, int width, int height); private: /////////////////////////////////////////////////////////////////// // Private methods /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////////////////// static float BrushInnerRadius; static float BrushOutterRadius; static float BrushAmount; static EDITING_MODE Mode; static int CurrentTextureIndex; static EditableHeightfieldClass * CurrentHeightfield; static DynamicVectorClass MaterialList; }; #endif //__HEIGHTFIELDEDITOR_H