/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : leveledit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/heightfieldmgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 3/07/02 1:53p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __HEIGHTFIELDMGR_H #define __HEIGHTFIELDMGR_H #include "vector.h" #include "saveloadsubsystem.h" #include "editorchunkids.h" /////////////////////////////////////////////////////////////////////// // Forward declarations /////////////////////////////////////////////////////////////////////// class EditableHeightfieldClass; class StaticPhysClass; /////////////////////////////////////////////////////////////////////// // Global singleton instance /////////////////////////////////////////////////////////////////////// extern class HeightfieldMgrClass _TheHeightfieldMgrSaveLoadSubsystem; ////////////////////////////////////////////////////////////////////// // // HeightfieldMgrClass // ////////////////////////////////////////////////////////////////////// class HeightfieldMgrClass : public SaveLoadSubSystemClass { public: /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Initialization support // static void Initialize (void); static void Shutdown (void); // // Creation // static EditableHeightfieldClass * Create_Heightfield (const char *heightmap_filename, float width, float height, float density, float scale); static EditableHeightfieldClass * Create_Heightfield (float width, float height, float density); // // Information // static int Get_Heightfield_Count (void) { return HeightfieldList.Count (); } // // ID Support // static void Assign_Unique_IDs (void); // // From SaveLoadSubSystemClass // uint32 Chunk_ID (void) const { return CHUNKID_HEIGHTFIELD_MGR; } protected: /////////////////////////////////////////////////////////////////// // Protected methods /////////////////////////////////////////////////////////////////// // // From SaveLoadSubSystemClass // bool Save (ChunkSaveClass &csave); bool Load (ChunkLoadClass &cload); void On_Post_Load (void); const char * Name (void) const { return "HeightfieldMgrClass"; } // // Save load support // void Load_Variables (ChunkLoadClass &cload); private: /////////////////////////////////////////////////////////////////// // Private methods /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////////////////// static DynamicVectorClass HeightfieldList; }; #endif //__HEIGHTFIELDMGR_H