/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : leveledit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/heightfieldmgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 3/07/02 1:53p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __HEIGHTFIELDMGR_H
#define __HEIGHTFIELDMGR_H
#include "vector.h"
#include "saveloadsubsystem.h"
#include "editorchunkids.h"
///////////////////////////////////////////////////////////////////////
// Forward declarations
///////////////////////////////////////////////////////////////////////
class EditableHeightfieldClass;
class StaticPhysClass;
///////////////////////////////////////////////////////////////////////
// Global singleton instance
///////////////////////////////////////////////////////////////////////
extern class HeightfieldMgrClass _TheHeightfieldMgrSaveLoadSubsystem;
//////////////////////////////////////////////////////////////////////
//
// HeightfieldMgrClass
//
//////////////////////////////////////////////////////////////////////
class HeightfieldMgrClass : public SaveLoadSubSystemClass
{
public:
///////////////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////////////
//
// Initialization support
//
static void Initialize (void);
static void Shutdown (void);
//
// Creation
//
static EditableHeightfieldClass * Create_Heightfield (const char *heightmap_filename, float width, float height, float density, float scale);
static EditableHeightfieldClass * Create_Heightfield (float width, float height, float density);
//
// Information
//
static int Get_Heightfield_Count (void) { return HeightfieldList.Count (); }
//
// ID Support
//
static void Assign_Unique_IDs (void);
//
// From SaveLoadSubSystemClass
//
uint32 Chunk_ID (void) const { return CHUNKID_HEIGHTFIELD_MGR; }
protected:
///////////////////////////////////////////////////////////////////
// Protected methods
///////////////////////////////////////////////////////////////////
//
// From SaveLoadSubSystemClass
//
bool Save (ChunkSaveClass &csave);
bool Load (ChunkLoadClass &cload);
void On_Post_Load (void);
const char * Name (void) const { return "HeightfieldMgrClass"; }
//
// Save load support
//
void Load_Variables (ChunkLoadClass &cload);
private:
///////////////////////////////////////////////////////////////////
// Private methods
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
// Private member data
///////////////////////////////////////////////////////////////////
static DynamicVectorClass HeightfieldList;
};
#endif //__HEIGHTFIELDMGR_H