/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : LightMap * * * * $Archive:: /Commando/Code/Tool $* * * * $Author:: Ian_l $* * * * $Modtime:: 11/13/99 10:26p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef _TEXTURENAMENODE_H #define _TEXTURENAMENODE_H class TextureNameNode { public: TextureNameNode() {TextureName = NULL; Next = NULL;} TextureNameNode (const char *texturename) { ASSERT (texturename != NULL); TextureName = new char [strlen (texturename) + 1]; ASSERT (TextureName != NULL); strcpy (TextureName, texturename); Next = NULL; } ~TextureNameNode() { if (TextureName != NULL) delete [] TextureName; } // Public data. char *TextureName; TextureNameNode *Next; }; #endif // _TEXTURENAMENODE_H