/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // FileCopyDialog.cpp : implementation file // #include "stdafx.h" #include "W3DUpdate.h" #include "FileCopyDialog.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // FileCopyDialogClass dialog FileCopyDialogClass::FileCopyDialogClass(CWnd* pParent /*=NULL*/) : CDialog(FileCopyDialogClass::IDD, pParent) { //{{AFX_DATA_INIT(FileCopyDialogClass) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void FileCopyDialogClass::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(FileCopyDialogClass) DDX_Control(pDX, IDC_ANIMATE_CTRL, m_AnimateCtrl); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(FileCopyDialogClass, CDialog) //{{AFX_MSG_MAP(FileCopyDialogClass) //}}AFX_MSG_MAP END_MESSAGE_MAP() ////////////////////////////////////////////////////////////////////////////// // // WindowProc // ////////////////////////////////////////////////////////////////////////////// LRESULT FileCopyDialogClass::WindowProc ( UINT message, WPARAM wParam, LPARAM lParam ) { if (message == WM_USER + 101) { EndDialog (TRUE); } return CDialog::WindowProc(message, wParam, lParam); } ////////////////////////////////////////////////////////////////////////////// // // OnInitDialog // ////////////////////////////////////////////////////////////////////////////// BOOL FileCopyDialogClass::OnInitDialog (void) { CDialog::OnInitDialog(); CString app_title; app_title.Format ("Application: %s", m_AppTitle); SetDlgItemText (IDC_CURRENT_APP, app_title); m_AnimateCtrl.Open (IDR_FILECOPY_AVI); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }