/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_AGGREGATENAMEDIALOG_H__3F618448_CDEA_11D2_9FFC_00104B791122__INCLUDED_) #define AFX_AGGREGATENAMEDIALOG_H__3F618448_CDEA_11D2_9FFC_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // AggregateNameDialog.h : header file // ///////////////////////////////////////////////////////////////////////////// // AggregateNameDialogClass dialog class AggregateNameDialogClass : public CDialog { // Construction public: AggregateNameDialogClass(CWnd* pParent = NULL); AggregateNameDialogClass(UINT resource_id, const CString &def_name, CWnd* pParent = NULL); // Dialog Data //{{AFX_DATA(AggregateNameDialogClass) enum { IDD = IDD_MAKE_AGGREGATE }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(AggregateNameDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(AggregateNameDialogClass) virtual void OnOK(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: //////////////////////////////////////////////////////////////// // // Public methods // const CString & Get_Name (void) const { return m_Name; } void Set_Name (const CString &name) { m_Name = name; } private: //////////////////////////////////////////////////////////////// // // Private member data // CString m_Name; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_AGGREGATENAMEDIALOG_H__3F618448_CDEA_11D2_9FFC_00104B791122__INCLUDED_)