/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_ANIMATEDSOUNDOPTIONSDIALOG_H__5FD0B3D4_3975_4315_B412_44586622684B__INCLUDED_) #define AFX_ANIMATEDSOUNDOPTIONSDIALOG_H__5FD0B3D4_3975_4315_B412_44586622684B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // AnimatedSoundOptionsDialog.h : header file // ///////////////////////////////////////////////////////////////////////////// // AnimatedSoundOptionsDialogClass dialog class AnimatedSoundOptionsDialogClass : public CDialog { // Construction public: AnimatedSoundOptionsDialogClass(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(AnimatedSoundOptionsDialogClass) enum { IDD = IDD_ANIMATED_SOUND_DIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(AnimatedSoundOptionsDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(AnimatedSoundOptionsDialogClass) afx_msg void OnSoundDefinitionLibraryBrowseButton(); afx_msg void OnSoundIniBrowseButton(); virtual void OnOK(); virtual BOOL OnInitDialog(); afx_msg void OnSoundPathBrowseButton(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// static void Load_Animated_Sound_Settings (void); private: /////////////////////////////////////////////////////////////////// // Private methods /////////////////////////////////////////////////////////////////// }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ANIMATEDSOUNDOPTIONSDIALOG_H__5FD0B3D4_3975_4315_B412_44586622684B__INCLUDED_)