/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_ASSETPROPERTYSHEET_H__FB40246D_5DFB_11D2_9FC7_00104B791122__INCLUDED_) #define AFX_ASSETPROPERTYSHEET_H__FB40246D_5DFB_11D2_9FC7_00104B791122__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // AssetPropertySheet.h : header file // ///////////////////////////////////////////////////////////////////////////// // CAssetPropertySheet class CAssetPropertySheet : public CPropertySheet { DECLARE_DYNAMIC(CAssetPropertySheet) // Construction public: CAssetPropertySheet (int iCaptionID, CPropertyPage *pCPropertyPage, CWnd *pCParentWnd = NULL); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAssetPropertySheet) //}}AFX_VIRTUAL // Implementation public: virtual ~CAssetPropertySheet(); // Generated message map functions protected: //{{AFX_MSG(CAssetPropertySheet) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() private: // Private constructors (shouldn't be called) CAssetPropertySheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0) {} CAssetPropertySheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0) {} CPropertyPage *m_pCPropertyPage; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ASSETPROPERTYSHEET_H__FB40246D_5DFB_11D2_9FC7_00104B791122__INCLUDED_)