/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_EMITTERPHYSICSPROPPAGE_H__83A8B83E_BA3B_11D2_9FFA_00104B791122__INCLUDED_) #define AFX_EMITTERPHYSICSPROPPAGE_H__83A8B83E_BA3B_11D2_9FFA_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // EmitterPhysicsPropPage.h : header file // #include "Resource.H" #include "Vector3.H" // Forward delcarations class EmitterInstanceListClass; class Vector3Randomizer; ///////////////////////////////////////////////////////////////////////////// // EmitterPhysicsPropPageClass dialog class EmitterPhysicsPropPageClass : public CPropertyPage { DECLARE_DYNCREATE(EmitterPhysicsPropPageClass) // Construction public: EmitterPhysicsPropPageClass (EmitterInstanceListClass *pemitter_list = NULL); ~EmitterPhysicsPropPageClass (); // Dialog Data //{{AFX_DATA(EmitterPhysicsPropPageClass) enum { IDD = IDD_PROP_PAGE_EMITTER_PHYSICS }; CSpinButtonCtrl m_OutSpin; CSpinButtonCtrl m_InheritanceSpin; CSpinButtonCtrl m_VelocityZSpin; CSpinButtonCtrl m_VelocityYSpin; CSpinButtonCtrl m_VelocityXSpin; CSpinButtonCtrl m_AccelZSpin; CSpinButtonCtrl m_AccelYSpin; CSpinButtonCtrl m_AccelXSpin; //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(EmitterPhysicsPropPageClass) public: virtual BOOL OnApply(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult); virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(EmitterPhysicsPropPageClass) virtual BOOL OnInitDialog(); afx_msg void OnSpecifyVelocityRandom(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: ///////////////////////////////////////////////////////// // // Public methods // // // Inline accessors // EmitterInstanceListClass * Get_Emitter (void) const { return m_pEmitterList; } void Set_Emitter (EmitterInstanceListClass *pemitter_list) { m_pEmitterList = pemitter_list; Initialize (); } bool Is_Data_Valid (void) const { return m_bValid; } Vector3Randomizer * Get_Velocity_Random (void) const { return m_Randomizer; } const Vector3 & Get_Velocity (void) const { return m_Velocity; } const Vector3 & Get_Acceleration (void) const { return m_Acceleration; } float Get_Out_Factor (void) const { return m_OutFactor; } float Get_Inheritance_Factor (void) const { return m_InheritanceFactor; } protected: ///////////////////////////////////////////////////////// // // Protected methods // void Initialize (void); void On_Setting_Changed (UINT ctrl_id); private: ///////////////////////////////////////////////////////// // // Private member data // EmitterInstanceListClass * m_pEmitterList; bool m_bValid; Vector3 m_Velocity; Vector3 m_Acceleration; float m_OutFactor; float m_InheritanceFactor; Vector3Randomizer * m_Randomizer; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EMITTERPHYSICSPROPPAGE_H__83A8B83E_BA3B_11D2_9FFA_00104B791122__INCLUDED_)