/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ ///////////////////////////////////////////////////////////////////// // // Globals.H // // Module containing global variable definitions. // // ///////////////////////////////////////////////////////////////////// #ifndef __GLOBALS_H #define __GLOBALS_H ////////////////////////////////////////////////////// // Externs ////////////////////////////////////////////////////// extern class ViewerAssetMgrClass *_TheAssetMgr; extern class CW3DViewApp theApp; extern int g_iDeviceIndex; extern int g_iBitsPerPixel; extern int g_iWidth; extern int g_iHeight; ////////////////////////////////////////////////////// // Contants ////////////////////////////////////////////////////// const int DEFAULT_DEVICEINDEX = 1; const int DEFAULT_BITSPERPIX = 16; #endif //__GLOBALS_H