/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_PARTICLEBLURTIMEKEYDIALOG_H__FCCD7E5F_E09A_450E_A1A4_0E401CC00C3B__INCLUDED_) #define AFX_PARTICLEBLURTIMEKEYDIALOG_H__FCCD7E5F_E09A_450E_A1A4_0E401CC00C3B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ParticleBlurTimeKeyDialog.h : header file // ///////////////////////////////////////////////////////////////////////////// // ParticleBlurTimeKeyDialogClass dialog class ParticleBlurTimeKeyDialogClass : public CDialog { // Construction public: ParticleBlurTimeKeyDialogClass(float blur_time, CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(ParticleBlurTimeKeyDialogClass) enum { IDD = IDD_PARTICLE_BLUR_TIME_KEY }; CSpinButtonCtrl m_BlurTimeSpin; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(ParticleBlurTimeKeyDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(ParticleBlurTimeKeyDialogClass) virtual BOOL OnInitDialog(); afx_msg void OnOk2(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: ///////////////////////////////////////////////////////////// // Public methods ///////////////////////////////////////////////////////////// float Get_Blur_Time (void) const { return m_BlurTime; } private: ///////////////////////////////////////////////////////////// // Private member data ///////////////////////////////////////////////////////////// float m_BlurTime; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PARTICLEBLURTIMEKEYDIALOG_H__FCCD7E5F_E09A_450E_A1A4_0E401CC00C3B__INCLUDED_)