/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // ParticleFrameKeyDialog.cpp : implementation file // #include "stdafx.h" #include "w3dview.h" #include "ParticleFrameKeyDialog.h" #include "Utils.H" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // ParticleFrameKeyDialogClass dialog ParticleFrameKeyDialogClass::ParticleFrameKeyDialogClass(float frame,CWnd* pParent /*=NULL*/) : CDialog(ParticleFrameKeyDialogClass::IDD, pParent), m_Frame(frame) { //{{AFX_DATA_INIT(ParticleFrameKeyDialogClass) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void ParticleFrameKeyDialogClass::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(ParticleFrameKeyDialogClass) DDX_Control(pDX, IDC_FRAME_SPIN, m_FrameSpin); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(ParticleFrameKeyDialogClass, CDialog) //{{AFX_MSG_MAP(ParticleFrameKeyDialogClass) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // ParticleFrameKeyDialogClass message handlers BOOL ParticleFrameKeyDialogClass::OnInitDialog() { CDialog::OnInitDialog(); Initialize_Spinner (m_FrameSpin, m_Frame, -1024, 1024); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void ParticleFrameKeyDialogClass::OnOK() { m_Frame = GetDlgItemFloat(m_hWnd,IDC_FRAME_EDIT); CDialog::OnOK(); } BOOL ParticleFrameKeyDialogClass::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult) { // // Update the spinner control if necessary // NMHDR *pheader = (NMHDR *)lParam; if ((pheader != NULL) && (pheader->code == UDN_DELTAPOS)) { LPNMUPDOWN pupdown = (LPNMUPDOWN)lParam; ::Update_Spinner_Buddy (pheader->hwndFrom, pupdown->iDelta); } return CDialog::OnNotify(wParam, lParam, pResult); }