/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // PlaySoundDialog.cpp : implementation file // #include "stdafx.h" #include "playsounddialog.h" #include "utils.h" #include "audiblesound.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // // PlaySoundDialogClass // ///////////////////////////////////////////////////////////////////////////// PlaySoundDialogClass::PlaySoundDialogClass(LPCTSTR filename, CWnd* pParent /*=NULL*/) : Filename (filename), SoundObj (NULL), CDialog(PlaySoundDialogClass::IDD, pParent) { //{{AFX_DATA_INIT(PlaySoundDialogClass) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT return ; } ///////////////////////////////////////////////////////////////////////////// // // DoDataExchange // ///////////////////////////////////////////////////////////////////////////// void PlaySoundDialogClass::DoDataExchange (CDataExchange *pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(PlaySoundDialogClass) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP return ; } BEGIN_MESSAGE_MAP(PlaySoundDialogClass, CDialog) //{{AFX_MSG_MAP(PlaySoundDialogClass) ON_BN_CLICKED(IDC_PLAY_SOUND_EFFECT, OnPlaySoundEffect) ON_BN_CLICKED(IDC_STOP_SOUND_EFFECT, OnStopSoundEffect) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // // OnPlaySoundEffect // ///////////////////////////////////////////////////////////////////////////// void PlaySoundDialogClass::OnPlaySoundEffect (void) { ASSERT (SoundObj != NULL); if (SoundObj != NULL) { SoundObj->Stop (); SoundObj->Play (); } return ; } ///////////////////////////////////////////////////////////////////////////// // // OnCancel // ///////////////////////////////////////////////////////////////////////////// void PlaySoundDialogClass::OnCancel (void) { SoundObj->Stop (); MEMBER_RELEASE (SoundObj); CDialog::OnCancel (); return ; } ///////////////////////////////////////////////////////////////////////////// // // OnInitDialog // ///////////////////////////////////////////////////////////////////////////// BOOL PlaySoundDialogClass::OnInitDialog (void) { CDialog::OnInitDialog (); // // Put the filename into the dialog // SetDlgItemText (IDC_FILENAME, Filename); // // Create the sound effect so we can play it // SoundObj = WWAudioClass::Get_Instance ()->Create_Sound_Effect (Filename); if (SoundObj == NULL) { CString message; message.Format ("Cannot find sound file: %s!", (LPCTSTR)Filename, MB_OK); MessageBox (message, "File Not Found", MB_ICONEXCLAMATION | MB_OK); EndDialog (IDCANCEL); } else { OnPlaySoundEffect (); } return TRUE; } ///////////////////////////////////////////////////////////////////////////// // // OnStopSoundEffect // ///////////////////////////////////////////////////////////////////////////// void PlaySoundDialogClass::OnStopSoundEffect (void) { ASSERT (SoundObj != NULL); if (SoundObj != NULL) { SoundObj->Stop (); } return ; }