/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_RESOLUTIONDIALOG_H__6DB2FE81_D8CD_11D3_A086_00104B791122__INCLUDED_) #define AFX_RESOLUTIONDIALOG_H__6DB2FE81_D8CD_11D3_A086_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "resource.h" ///////////////////////////////////////////////////////////////////////////// // // ResolutionDialogClass // ///////////////////////////////////////////////////////////////////////////// class ResolutionDialogClass : public CDialog { // Construction public: ResolutionDialogClass(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(ResolutionDialogClass) enum { IDD = IDD_RESOLUTION }; CListCtrl m_ListCtrl; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(ResolutionDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(ResolutionDialogClass) virtual BOOL OnInitDialog(); virtual void OnOK(); afx_msg void OnDblclkResolutionListCtrl(NMHDR* pNMHDR, LRESULT* pResult); //}}AFX_MSG DECLARE_MESSAGE_MAP() /*public: /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// int Get_Width (void); int Get_Height (void); int Get_BPP (void); private: /////////////////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////////////////// int m_Width; int m_Height; int m_BPP;*/ }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_RESOLUTIONDIALOG_H__6DB2FE81_D8CD_11D3_A086_00104B791122__INCLUDED_)