/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see <http://www.gnu.org/licenses/>. */ #if !defined(AFX_SCENELIGHTDIALOG_H__AF3CDE89_61EC_11D2_9FC7_00104B791122__INCLUDED_) #define AFX_SCENELIGHTDIALOG_H__AF3CDE89_61EC_11D2_9FC7_00104B791122__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // SceneLightDialog.h : header file // // Forward declarations class Vector3; ///////////////////////////////////////////////////////////////////////////// // // CSceneLightDialog dialog // class CSceneLightDialog : public CDialog { // Construction public: CSceneLightDialog(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CSceneLightDialog) enum { IDD = IDD_LIGHT_SCENE_DIALOG }; CSpinButtonCtrl m_StartAttenSpin; CSpinButtonCtrl m_EndAttenSpin; CSpinButtonCtrl m_DistanceSpin; CSliderCtrl m_IntensitySlider; CSliderCtrl m_blueSlider; CSliderCtrl m_greenSlider; CSliderCtrl m_redSlider; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSceneLightDialog) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CSceneLightDialog) virtual BOOL OnInitDialog(); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); virtual void OnCancel(); afx_msg void OnGrayscaleCheck(); afx_msg void OnChannelBothRadio(); afx_msg void OnChannelDiffuseRadio(); afx_msg void OnChannelSpecularRadio(); afx_msg void OnAttenuationCheck(); //}}AFX_MSG DECLARE_MESSAGE_MAP() protected: //////////////////////////////////////////////////////////////////// // // Protected methods // void Set_Color_Control_State (const Vector3 &color); void Update_Light (const Vector3 &color); void Update_Distance (float distance); void Update_Attenuation (void); void Update_Attenuation_Controls (void); private: //////////////////////////////////////////////////////////////////// // // Private data types // typedef enum { DIFFUSE = 2, SPECULAR = 4, BOTH = DIFFUSE | SPECULAR } CHANNEL; //////////////////////////////////////////////////////////////////// // // Private member data // int m_InitialRedDiffuse; int m_InitialGreenDiffuse; int m_InitialBlueDiffuse; int m_InitialRedSpecular; int m_InitialGreenSpecular; int m_InitialBlueSpecular; CHANNEL m_CurrentChannel; float m_InitialStartAtten; float m_InitialEndAtten; float m_InitialDistance; float m_InitialIntensity; BOOL m_InitialAttenOn; }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SCENELIGHTDIALOG_H__AF3CDE89_61EC_11D2_9FC7_00104B791122__INCLUDED_)