/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_SOUNDEDITDIALOG_H__376FEA4C_0A53_44FB_A6B5_DF0E96CF1DEF__INCLUDED_) #define AFX_SOUNDEDITDIALOG_H__376FEA4C_0A53_44FB_A6B5_DF0E96CF1DEF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "wwstring.h" #include "resource.h" #include "soundrobj.h" ///////////////////////////////////////////////////////////////////// // Forward declarations ///////////////////////////////////////////////////////////////////// class AudibleSoundClass; ///////////////////////////////////////////////////////////////////// // // SoundEditDialogClass // ///////////////////////////////////////////////////////////////////// class SoundEditDialogClass : public CDialog { public: SoundEditDialogClass (CWnd *parent); virtual ~SoundEditDialogClass (void); // Form Data public: //{{AFX_DATA(SoundEditDialogClass) enum { IDD = IDD_SOUND_EDIT }; CSliderCtrl VolumeSlider; CSliderCtrl PrioritySlider; //}}AFX_DATA // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(SoundEditDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions //{{AFX_MSG(SoundEditDialogClass) afx_msg void OnBrowse(); afx_msg void On2DRadio(); afx_msg void On3DRadio(); afx_msg void OnPlay(); virtual BOOL OnInitDialog(); virtual void OnOK(); virtual void OnCancel(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: /////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////// void Set_Sound (SoundRenderObjClass *sound) { REF_PTR_SET (SoundRObj, sound); } SoundRenderObjClass * Get_Sound (void) const { if (SoundRObj != NULL) SoundRObj->Add_Ref (); return SoundRObj; } protected: /////////////////////////////////////////////////////// // Protected methods /////////////////////////////////////////////////////// void Update_Enable_State (void); AudibleSoundClass * Create_Sound_Object (void); private: /////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////// SoundRenderObjClass * SoundRObj; StringClass OldName; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SOUNDEDITDIALOG_H__376FEA4C_0A53_44FB_A6B5_DF0E96CF1DEF__INCLUDED_)