/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/W3DView/SphereUtils.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 3/08/00 6:34p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __SPHERE_UTILS #define __SPHERE_UTILS #include "sphereobj.h" ///////////////////////////////////////////////////////////// // // SphereKeysClass // ///////////////////////////////////////////////////////////// class SphereKeysClass { public: ///////////////////////////////////////////////////////////// // Public constructors/destructors ///////////////////////////////////////////////////////////// SphereKeysClass (void) : m_Keys (NULL), m_KeyCount (0), m_MaxKeys (0) { } virtual ~SphereKeysClass (void) { Free_Keys (); } ///////////////////////////////////////////////////////////// // Public methods ///////////////////////////////////////////////////////////// W3dSphereKeyFrameStruct * Detach (void); int Get_Key_Count (void) const { return m_KeyCount; } W3dSphereKeyFrameStruct * Get_Keys (void) { return m_Keys; } void Add_Keys (W3dSphereKeyFrameStruct *keys, int key_count); void Add_Key (W3dSphereKeyFrameStruct &key); void Free_Keys (void); protected: ///////////////////////////////////////////////////////////// // Protected methods ///////////////////////////////////////////////////////////// void Resize (int max_keys); private: ///////////////////////////////////////////////////////////// // Private member data ///////////////////////////////////////////////////////////// W3dSphereKeyFrameStruct * m_Keys; int m_KeyCount; int m_MaxKeys; }; #endif //__SPHERE_UTILS