/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/////////////////////////////////////////////////////////////////////////////
//
// Utils.H
//
// Module containing usefull misc. utility functions
//
#ifndef __UTILS_H
#define __UTILS_H
#include "Vector.H"
// Forward declarations
class RenderObjClass;
/////////////////////////////////////////////////////////////////////////////
//
// Macros
//
#define SAFE_DELETE(pobject) \
if (pobject) { \
delete pobject; \
pobject = NULL; \
} \
#define SAFE_DELETE_ARRAY(pobject) \
if (pobject) { \
delete [] pobject; \
pobject = NULL; \
} \
#define SAFE_ADD_REF(pobject) \
if (pobject) { \
pobject->Add_Ref (); \
} \
#define SAFE_RELEASE_REF(pobject) \
if (pobject) { \
pobject->Release_Ref (); \
} \
#define MEMBER_RELEASE(pmember) \
SAFE_RELEASE_REF(pmember); \
pmember = NULL; \
#define MEMBER_ADD(pmember, pnew) \
MEMBER_RELEASE (pmember); \
pmember = pnew; \
SAFE_ADD_REF (pmember); \
#define COM_RELEASE(pobject) \
if (pobject) { \
pobject->Release (); \
} \
pobject = NULL; \
#define SAFE_CLOSE(handle) \
if (handle != INVALID_HANDLE_VALUE) { \
::CloseHandle (handle); \
handle = INVALID_HANDLE_VALUE; \
} \
#define SANITY_CHECK(expr) \
ASSERT (expr); \
if (!expr)
/////////////////////////////////////////////////////////////////////////////
//
// Inlines
//
/////////////////////////////////////////////////////////////////////////////
__inline void Delimit_Path (LPTSTR path)
{
if (::lstrlen (path) > 0 && path[::lstrlen (path) - 1] != '\\') {
::lstrcat (path, "\\");
}
return ;
}
__inline void Delimit_Path (CString &path)
{
if (path[::lstrlen (path) - 1] != '\\') {
path += CString ("\\");
}
return ;
}
// Forward declarations
class TextureClass;
class CGraphicView;
/////////////////////////////////////////////////////////////////////////////
//
// Prototypes
//
class CW3DViewDoc * GetCurrentDocument (void);
CGraphicView * Get_Graphic_View (void);
void Paint_Gradient (HWND hWnd, BYTE baseRed, BYTE baseGreen, BYTE baseBlue);
void CenterDialogAroundTreeView (HWND hDlg);
//
// Dialog routines
//
void SetDlgItemFloat (HWND hdlg, UINT child_id, float value);
float GetDlgItemFloat (HWND hdlg, UINT child_id);
void SetWindowFloat (HWND hwnd, float value);
float GetWindowFloat (HWND hwnd);
void Initialize_Spinner (CSpinButtonCtrl &ctrl, float pos = 0, float min = 0, float max = 1);
void Update_Spinner_Buddy (CSpinButtonCtrl &ctrl);
void Update_Spinner_Buddy (HWND hspinner, int delta);
void Enable_Dialog_Controls (HWND dlg,bool onoff);
//
// String manipulation routines
//
CString Get_Filename_From_Path (LPCTSTR path);
CString Strip_Filename_From_Path (LPCTSTR path);
CString Asset_Name_From_Filename (LPCTSTR filename);
CString Filename_From_Asset_Name (LPCTSTR asset_name);
//
// File routines
//
bool Get_File_Time (LPCTSTR path, LPFILETIME pcreation_time, LPFILETIME paccess_time = NULL, LPFILETIME pwrite_time = NULL);
bool Are_Glide_Drivers_Acceptable (void);
bool Copy_File (LPCTSTR existing_filename, LPCTSTR new_filename, bool bforce_copy = false);
//
// Texture routines
//
HBITMAP Make_Bitmap_From_Texture (TextureClass &texture, int width, int height);
CString Get_Texture_Name (TextureClass &texture);
TextureClass * Load_RC_Texture (LPCTSTR resource_name);
void Find_Missing_Textures (DynamicVectorClass &list, LPCTSTR filename, int frame_count = 1);
// Emitter routines
void Build_Emitter_List (RenderObjClass &render_obj, DynamicVectorClass &list);
// Identification routines
bool Is_Aggregate (const char *asset_name);
bool Is_Real_LOD (const char *asset_name);
// Prototype routines
void Rename_Aggregate_Prototype (const char *old_name, const char *new_name);
#endif //__UTILS_H