/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_VOLUMERANDOMDIALOG_H__F22DB07B_0EFF_11D3_A034_00104B791122__INCLUDED_) #define AFX_VOLUMERANDOMDIALOG_H__F22DB07B_0EFF_11D3_A034_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // VolumeRandomDialog.h : header file // // Forward declarations class Vector3Randomizer; ///////////////////////////////////////////////////////////////////////////// // // VolumeRandomDialogClass dialog // ///////////////////////////////////////////////////////////////////////////// class VolumeRandomDialogClass : public CDialog { // Construction public: VolumeRandomDialogClass (Vector3Randomizer *randomizer, CWnd *pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(VolumeRandomDialogClass) enum { IDD = IDD_VOLUME_RANDOMIZER }; CSpinButtonCtrl m_SphereRadiusSpin; CSpinButtonCtrl m_CylinderRadiusSpin; CSpinButtonCtrl m_CylinderHeightSpin; CSpinButtonCtrl m_BoxZSpin; CSpinButtonCtrl m_BoxYSpin; CSpinButtonCtrl m_BoxXSpin; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(VolumeRandomDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(VolumeRandomDialogClass) virtual void OnOK(); virtual BOOL OnInitDialog(); afx_msg void OnBoxRadio(); afx_msg void OnCylinderRadio(); afx_msg void OnSphereRadio(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: ////////////////////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////////////////////// Vector3Randomizer * Get_Randomizer (void) const { return m_Randomizer; } protected: ////////////////////////////////////////////////////////////////////////////// // Protected methods ////////////////////////////////////////////////////////////////////////////// void Update_Enable_State (void); private: ////////////////////////////////////////////////////////////////////////////// // Private member data ////////////////////////////////////////////////////////////////////////////// Vector3Randomizer * m_Randomizer; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VOLUMERANDOMDIALOG_H__F22DB07B_0EFF_11D3_A034_00104B791122__INCLUDED_)